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There are some other techniques that do translate across from paper Magic, such as attacking with a smaller creature that you’d been holding back for a few turns, suggesting that you finally drew the combat trick you needed to let it survive an attack.īut the majority of the manipulation you can engage in during a game in Arena is mistake-based, so how do you properly set up your “Oops”? Dropping an “Oops” after a risky attack may work some of the time, but sometimes your opponent will either see through it, or just take the risk and, while you can’t really change how lucky your opponent is feeling, you can certainly make your “Oops” more believable.įirst is to use it earnestly. The curse of the bad autotapper is also a fun exploit playing a card, then hovering your mouse over whatever untapped lands you have before dropping an “Oops” draws attention to your mana and suggests that you have something in your hand that you are now unable to cast. For example, the aforementioned “attack on accident” play is impossible to pull off in paper Magic. In Arena, players lose almost all of these physical tells, but gain access to a whole host of mechanical aspects that you can exploit in a similar way to their IRL counterparts. There’s also the very high-chaos technique of randomly asking things like “can I see your graveyard” when you’re playing a Simic flash deck, potentially completely throwing your opponent off as they try and recall what you could possibly have in your deck that their graveyard would matter. Or by buying extra time by asking your opponent their life total, suggesting you’re close to killing them with some kind of unknown damage and making them play more conservatively. Take, for example, the tried and tested technique of goading your opponent into an attack by preemtively reaching for your life total, suggesting that you’ve already decided you’re going to take the damage. Players utilizing tells and body language to manipulate their opponents’ actions is nothing new. Hell, they may even think that you’re new to Arena if you’re Bronze rank, and it’s the “Oops” that seals the deal. A product of buffoonery that they can capitalize on. Suddenly, this isn’t a cheeky attempt at baiting out value in the eyes of your opponent, this is a flat-out mistake. Wait a second, then hit them with that “Oops.” Make it seem like you’re confused, that maybe you’re trying to click your creature to take the attack back. Hover your mouse over Grumgully, long enough so that your opponent can see the white outline on their screen. Next, spam the “Next” button until you declare “All Attacks.” Do this fast so it looks like you just accidentally cycled through your phases and didn’t mean to hit that button. But no one would see a 3/3 coming toward a 4/4 and not immediately assume it’s bait, so you begin to employ your grade-school drama-club skills.įirst, play anything you can on your precombat main phase, make it seem like you’re planning on just passing the turn. The only way you’re taking out your opponent’s creature is by having them take the bait on a terrible attack. Your opponent has a Syr Alin, the Lion’s Claw, you have one of the three Grumgullys you picked up because you draft like a champion, and you just top-decked a Barge In. Picture the scene: You’re fighting for board control in a Throne of Eldraine Limited Draft. But “Oops” is a 5-dimensional chess game. Most of the emotes in MTG Arena have pretty banal uses: “Hello” is a greeting, “Your Turn” is what you spam when someone’s timing themselves out while you have lethal on board, “Good Game” is a greeting if you’re rude. The “Oops” emote on MTG Arena has won me more games than all of the clutch top-decks and opponent misclicks combined (note, the author is not actually very good at Magic: the Gathering, he just gets very lucky all the time). You may have thought Oko was the most busted aspect of recent Magic: the Gathering history, but you’re dead wrong. |
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